30#ifndef NANOSVGRAST_CPLUSPLUS
36typedef struct NSVGrasterizer NSVGrasterizer;
52NSVGrasterizer* nsvgCreateRasterizer(
void);
63void nsvgRasterize(NSVGrasterizer* r,
64 NSVGimage* image,
float tx,
float ty,
float scale,
65 unsigned char* dst,
int w,
int h,
int stride);
68void nsvgDeleteRasterizer(NSVGrasterizer*);
71#ifndef NANOSVGRAST_CPLUSPLUS
77#ifdef NANOSVGRAST_IMPLEMENTATION
83#define NSVG__SUBSAMPLES 5
84#define NSVG__FIXSHIFT 10
85#define NSVG__FIX (1 << NSVG__FIXSHIFT)
86#define NSVG__FIXMASK (NSVG__FIX-1)
87#define NSVG__MEMPAGE_SIZE 1024
89typedef struct NSVGedge {
92 struct NSVGedge* next;
95typedef struct NSVGpoint {
103typedef struct NSVGactiveEdge {
107 struct NSVGactiveEdge *next;
110typedef struct NSVGmemPage {
111 unsigned char mem[NSVG__MEMPAGE_SIZE];
113 struct NSVGmemPage* next;
116typedef struct NSVGcachedPaint {
120 unsigned int colors[256];
142 NSVGactiveEdge* freelist;
144 NSVGmemPage* curpage;
146 unsigned char* scanline;
149 unsigned char* bitmap;
150 int width, height, stride;
153NSVGrasterizer* nsvgCreateRasterizer(
void)
155 NSVGrasterizer* r = (NSVGrasterizer*)malloc(
sizeof(NSVGrasterizer));
156 if (r == NULL)
goto error;
157 memset(r, 0,
sizeof(NSVGrasterizer));
165 nsvgDeleteRasterizer(r);
169void nsvgDeleteRasterizer(NSVGrasterizer* r)
173 if (r == NULL)
return;
177 NSVGmemPage* next = p->next;
182 if (r->edges) free(r->edges);
183 if (r->points) free(r->points);
184 if (r->points2) free(r->points2);
185 if (r->scanline) free(r->scanline);
190static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
195 if (cur != NULL && cur->next != NULL) {
200 newp = (NSVGmemPage*)malloc(
sizeof(NSVGmemPage));
201 if (newp == NULL)
return NULL;
202 memset(newp, 0,
sizeof(NSVGmemPage));
213static void nsvg__resetPool(NSVGrasterizer* r)
215 NSVGmemPage* p = r->pages;
220 r->curpage = r->pages;
223static unsigned char* nsvg__alloc(NSVGrasterizer* r,
int size)
226 if (size > NSVG__MEMPAGE_SIZE)
return NULL;
227 if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
228 r->curpage = nsvg__nextPage(r, r->curpage);
230 buf = &r->curpage->mem[r->curpage->size];
231 r->curpage->size += size;
235static int nsvg__ptEquals(
float x1,
float y1,
float x2,
float y2,
float tol)
239 return dx*dx + dy*dy < tol*tol;
242static void nsvg__addPathPoint(NSVGrasterizer* r,
float x,
float y,
int flags)
246 if (r->npoints > 0) {
247 pt = &r->points[r->npoints-1];
248 if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
249 pt->flags = (
unsigned char)(pt->flags | flags);
254 if (r->npoints+1 > r->cpoints) {
255 r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
256 r->points = (NSVGpoint*)realloc(r->points,
sizeof(NSVGpoint) * r->cpoints);
257 if (r->points == NULL)
return;
260 pt = &r->points[r->npoints];
263 pt->flags = (
unsigned char)flags;
267static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
269 if (r->npoints+1 > r->cpoints) {
270 r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
271 r->points = (NSVGpoint*)realloc(r->points,
sizeof(NSVGpoint) * r->cpoints);
272 if (r->points == NULL)
return;
274 r->points[r->npoints] = pt;
278static void nsvg__duplicatePoints(NSVGrasterizer* r)
280 if (r->npoints > r->cpoints2) {
281 r->cpoints2 = r->npoints;
282 r->points2 = (NSVGpoint*)realloc(r->points2,
sizeof(NSVGpoint) * r->cpoints2);
283 if (r->points2 == NULL)
return;
286 memcpy(r->points2, r->points,
sizeof(NSVGpoint) * r->npoints);
287 r->npoints2 = r->npoints;
290static void nsvg__addEdge(NSVGrasterizer* r,
float x0,
float y0,
float x1,
float y1)
298 if (r->nedges+1 > r->cedges) {
299 r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
300 r->edges = (NSVGedge*)realloc(r->edges,
sizeof(NSVGedge) * r->cedges);
301 if (r->edges == NULL)
return;
304 e = &r->edges[r->nedges];
322static float nsvg__normalize(
float *x,
float* y)
324 float d = sqrtf((*x)*(*x) + (*y)*(*y));
333static float nsvg__absf(
float x) {
return x < 0 ? -x : x; }
334static float nsvg__roundf(
float x) {
return (x >= 0) ? floorf(x + 0.5) : ceilf(x - 0.5); }
336static void nsvg__flattenCubicBez(NSVGrasterizer* r,
337 float x1,
float y1,
float x2,
float y2,
338 float x3,
float y3,
float x4,
float y4,
341 float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
344 if (level > 10)
return;
352 x123 = (x12+x23)*0.5f;
353 y123 = (y12+y23)*0.5f;
357 d2 = nsvg__absf((x2 - x4) * dy - (y2 - y4) * dx);
358 d3 = nsvg__absf((x3 - x4) * dy - (y3 - y4) * dx);
360 if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
361 nsvg__addPathPoint(r, x4, y4, type);
365 x234 = (x23+x34)*0.5f;
366 y234 = (y23+y34)*0.5f;
367 x1234 = (x123+x234)*0.5f;
368 y1234 = (y123+y234)*0.5f;
370 nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
371 nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
374static void nsvg__flattenShape(NSVGrasterizer* r,
NSVGshape* shape,
float scale)
379 for (path = shape->paths; path != NULL; path = path->next) {
382 nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
383 for (i = 0; i < path->npts-1; i += 3) {
384 float* p = &path->pts[i*2];
385 nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
388 nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
390 for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
391 nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
397 NSVG_PT_CORNER = 0x01,
398 NSVG_PT_BEVEL = 0x02,
402static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1,
float lineWidth)
404 float w = lineWidth * 0.5f;
405 float dx = p1->x - p0->x;
406 float dy = p1->y - p0->y;
407 float len = nsvg__normalize(&dx, &dy);
408 float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
409 float dlx = dy, dly = -dx;
410 float lx = px - dlx*w, ly = py - dly*w;
411 float rx = px + dlx*w, ry = py + dly*w;
412 left->x = lx; left->y = ly;
413 right->x = rx; right->y = ry;
416static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p,
float dx,
float dy,
float lineWidth,
int connect)
418 float w = lineWidth * 0.5f;
419 float px = p->x, py = p->y;
420 float dlx = dy, dly = -dx;
421 float lx = px - dlx*w, ly = py - dly*w;
422 float rx = px + dlx*w, ry = py + dly*w;
424 nsvg__addEdge(r, lx, ly, rx, ry);
427 nsvg__addEdge(r, left->x, left->y, lx, ly);
428 nsvg__addEdge(r, rx, ry, right->x, right->y);
430 left->x = lx; left->y = ly;
431 right->x = rx; right->y = ry;
434static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p,
float dx,
float dy,
float lineWidth,
int connect)
436 float w = lineWidth * 0.5f;
437 float px = p->x - dx*w, py = p->y - dy*w;
438 float dlx = dy, dly = -dx;
439 float lx = px - dlx*w, ly = py - dly*w;
440 float rx = px + dlx*w, ry = py + dly*w;
442 nsvg__addEdge(r, lx, ly, rx, ry);
445 nsvg__addEdge(r, left->x, left->y, lx, ly);
446 nsvg__addEdge(r, rx, ry, right->x, right->y);
448 left->x = lx; left->y = ly;
449 right->x = rx; right->y = ry;
453#define NSVG_PI (3.14159265358979323846264338327f)
456static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p,
float dx,
float dy,
float lineWidth,
int ncap,
int connect)
459 float w = lineWidth * 0.5f;
460 float px = p->x, py = p->y;
461 float dlx = dy, dly = -dx;
462 float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
464 for (i = 0; i < ncap; i++) {
465 float a = (float)i/(
float)(ncap-1)*NSVG_PI;
466 float ax = cosf(a) * w, ay = sinf(a) * w;
467 float x = px - dlx*ax - dx*ay;
468 float y = py - dly*ax - dy*ay;
471 nsvg__addEdge(r, prevx, prevy, x, y);
478 }
else if (i == ncap-1) {
484 nsvg__addEdge(r, left->x, left->y, lx, ly);
485 nsvg__addEdge(r, rx, ry, right->x, right->y);
488 left->x = lx; left->y = ly;
489 right->x = rx; right->y = ry;
492static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1,
float lineWidth)
494 float w = lineWidth * 0.5f;
495 float dlx0 = p0->dy, dly0 = -p0->dx;
496 float dlx1 = p1->dy, dly1 = -p1->dx;
497 float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
498 float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
499 float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
500 float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
502 nsvg__addEdge(r, lx0, ly0, left->x, left->y);
503 nsvg__addEdge(r, lx1, ly1, lx0, ly0);
505 nsvg__addEdge(r, right->x, right->y, rx0, ry0);
506 nsvg__addEdge(r, rx0, ry0, rx1, ry1);
508 left->x = lx1; left->y = ly1;
509 right->x = rx1; right->y = ry1;
512static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1,
float lineWidth)
514 float w = lineWidth * 0.5f;
515 float dlx0 = p0->dy, dly0 = -p0->dx;
516 float dlx1 = p1->dy, dly1 = -p1->dx;
517 float lx0, rx0, lx1, rx1;
518 float ly0, ry0, ly1, ry1;
520 if (p1->flags & NSVG_PT_LEFT) {
521 lx0 = lx1 = p1->x - p1->dmx * w;
522 ly0 = ly1 = p1->y - p1->dmy * w;
523 nsvg__addEdge(r, lx1, ly1, left->x, left->y);
525 rx0 = p1->x + (dlx0 * w);
526 ry0 = p1->y + (dly0 * w);
527 rx1 = p1->x + (dlx1 * w);
528 ry1 = p1->y + (dly1 * w);
529 nsvg__addEdge(r, right->x, right->y, rx0, ry0);
530 nsvg__addEdge(r, rx0, ry0, rx1, ry1);
532 lx0 = p1->x - (dlx0 * w);
533 ly0 = p1->y - (dly0 * w);
534 lx1 = p1->x - (dlx1 * w);
535 ly1 = p1->y - (dly1 * w);
536 nsvg__addEdge(r, lx0, ly0, left->x, left->y);
537 nsvg__addEdge(r, lx1, ly1, lx0, ly0);
539 rx0 = rx1 = p1->x + p1->dmx * w;
540 ry0 = ry1 = p1->y + p1->dmy * w;
541 nsvg__addEdge(r, right->x, right->y, rx1, ry1);
544 left->x = lx1; left->y = ly1;
545 right->x = rx1; right->y = ry1;
548static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1,
float lineWidth,
int ncap)
551 float w = lineWidth * 0.5f;
552 float dlx0 = p0->dy, dly0 = -p0->dx;
553 float dlx1 = p1->dy, dly1 = -p1->dx;
554 float a0 = atan2f(dly0, dlx0);
555 float a1 = atan2f(dly1, dlx1);
557 float lx, ly, rx, ry;
559 if (da < NSVG_PI) da += NSVG_PI*2;
560 if (da > NSVG_PI) da -= NSVG_PI*2;
562 n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
564 if (n > ncap) n = ncap;
571 for (i = 0; i < n; i++) {
572 float u = (float)i/(
float)(n-1);
574 float ax = cosf(a) * w, ay = sinf(a) * w;
575 float lx1 = p1->x - ax, ly1 = p1->y - ay;
576 float rx1 = p1->x + ax, ry1 = p1->y + ay;
578 nsvg__addEdge(r, lx1, ly1, lx, ly);
579 nsvg__addEdge(r, rx, ry, rx1, ry1);
585 left->x = lx; left->y = ly;
586 right->x = rx; right->y = ry;
589static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1,
float lineWidth)
591 float w = lineWidth * 0.5f;
592 float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
593 float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
595 nsvg__addEdge(r, lx, ly, left->x, left->y);
596 nsvg__addEdge(r, right->x, right->y, rx, ry);
598 left->x = lx; left->y = ly;
599 right->x = rx; right->y = ry;
602static int nsvg__curveDivs(
float r,
float arc,
float tol)
604 float da = acosf(r / (r + tol)) * 2.0f;
605 int divs = (int)ceilf(arc / da);
606 if (divs < 2) divs = 2;
610static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points,
int npoints,
int closed,
int lineJoin,
int lineCap,
float lineWidth)
612 int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol);
613 NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
620 p0 = &points[npoints-1];
633 nsvg__initClosed(&left, &right, p0, p1, lineWidth);
638 float dx = p1->x - p0->x;
639 float dy = p1->y - p0->y;
640 nsvg__normalize(&dx, &dy);
641 if (lineCap == NSVG_CAP_BUTT)
642 nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
643 else if (lineCap == NSVG_CAP_SQUARE)
644 nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
645 else if (lineCap == NSVG_CAP_ROUND)
646 nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
649 for (j = s; j < e; ++j) {
650 if (p1->flags & NSVG_PT_CORNER) {
651 if (lineJoin == NSVG_JOIN_ROUND)
652 nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
653 else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
654 nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
656 nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
658 nsvg__straightJoin(r, &left, &right, p1, lineWidth);
665 nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
666 nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
669 float dx = p1->x - p0->x;
670 float dy = p1->y - p0->y;
671 nsvg__normalize(&dx, &dy);
672 if (lineCap == NSVG_CAP_BUTT)
673 nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
674 else if (lineCap == NSVG_CAP_SQUARE)
675 nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
676 else if (lineCap == NSVG_CAP_ROUND)
677 nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
681static void nsvg__prepareStroke(NSVGrasterizer* r,
float miterLimit,
int lineJoin)
686 p0 = &r->points[r->npoints-1];
688 for (i = 0; i < r->npoints; i++) {
690 p0->dx = p1->x - p0->x;
691 p0->dy = p1->y - p0->y;
692 p0->len = nsvg__normalize(&p0->dx, &p0->dy);
698 p0 = &r->points[r->npoints-1];
700 for (j = 0; j < r->npoints; j++) {
701 float dlx0, dly0, dlx1, dly1, dmr2, cross;
707 p1->dmx = (dlx0 + dlx1) * 0.5f;
708 p1->dmy = (dly0 + dly1) * 0.5f;
709 dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
710 if (dmr2 > 0.000001f) {
711 float s2 = 1.0f / dmr2;
720 p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
723 cross = p1->dx * p0->dy - p0->dx * p1->dy;
725 p1->flags |= NSVG_PT_LEFT;
728 if (p1->flags & NSVG_PT_CORNER) {
729 if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
730 p1->flags |= NSVG_PT_BEVEL;
738static void nsvg__flattenShapeStroke(NSVGrasterizer* r,
NSVGshape* shape,
float scale)
743 float miterLimit = shape->miterLimit;
744 int lineJoin = shape->strokeLineJoin;
745 int lineCap = shape->strokeLineCap;
746 float lineWidth = shape->strokeWidth * scale;
748 for (path = shape->paths; path != NULL; path = path->next) {
751 nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
752 for (i = 0; i < path->npts-1; i += 3) {
753 float* p = &path->pts[i*2];
754 nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
759 closed = path->closed;
762 p0 = &r->points[r->npoints-1];
764 if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
766 p0 = &r->points[r->npoints-1];
770 if (shape->strokeDashCount > 0) {
771 int idash = 0, dashState = 1;
772 float totalDist = 0, dashLen, allDashLen, dashOffset;
776 nsvg__appendPathPoint(r, r->points[0]);
779 nsvg__duplicatePoints(r);
783 nsvg__appendPathPoint(r, cur);
787 for (j = 0; j < shape->strokeDashCount; j++)
788 allDashLen += shape->strokeDashArray[j];
789 if (shape->strokeDashCount & 1)
792 dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
793 if (dashOffset < 0.0f)
794 dashOffset += allDashLen;
796 while (dashOffset > shape->strokeDashArray[idash]) {
797 dashOffset -= shape->strokeDashArray[idash];
798 idash = (idash + 1) % shape->strokeDashCount;
800 dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
802 for (j = 1; j < r->npoints2; ) {
803 float dx = r->points2[j].x - cur.x;
804 float dy = r->points2[j].y - cur.y;
805 float dist = sqrtf(dx*dx + dy*dy);
807 if ((totalDist + dist) > dashLen) {
809 float d = (dashLen - totalDist) / dist;
810 float x = cur.x + dx * d;
811 float y = cur.y + dy * d;
812 nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
815 if (r->npoints > 1 && dashState) {
816 nsvg__prepareStroke(r, miterLimit, lineJoin);
817 nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
820 dashState = !dashState;
821 idash = (idash+1) % shape->strokeDashCount;
822 dashLen = shape->strokeDashArray[idash] * scale;
826 cur.flags = NSVG_PT_CORNER;
829 nsvg__appendPathPoint(r, cur);
833 nsvg__appendPathPoint(r, cur);
838 if (r->npoints > 1 && dashState)
839 nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
841 nsvg__prepareStroke(r, miterLimit, lineJoin);
842 nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
847static int nsvg__cmpEdge(
const void *p,
const void *q)
849 const NSVGedge* a = (
const NSVGedge*)p;
850 const NSVGedge* b = (
const NSVGedge*)q;
852 if (a->y0 < b->y0)
return -1;
853 if (a->y0 > b->y0)
return 1;
858static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e,
float startPoint)
862 if (r->freelist != NULL) {
865 r->freelist = z->next;
868 z = (NSVGactiveEdge*)nsvg__alloc(r,
sizeof(NSVGactiveEdge));
869 if (z == NULL)
return NULL;
872 float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
876 z->dx = (int)(-nsvg__roundf(NSVG__FIX * -dxdy));
878 z->dx = (int)nsvg__roundf(NSVG__FIX * dxdy);
879 z->x = (int)nsvg__roundf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
888static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
890 z->next = r->freelist;
894static void nsvg__fillScanline(
unsigned char* scanline,
int len,
int x0,
int x1,
int maxWeight,
int* xmin,
int* xmax)
896 int i = x0 >> NSVG__FIXSHIFT;
897 int j = x1 >> NSVG__FIXSHIFT;
898 if (i < *xmin) *xmin = i;
899 if (j > *xmax) *xmax = j;
900 if (i < len && j >= 0) {
903 scanline[i] = (
unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
906 scanline[i] = (
unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
911 scanline[j] = (
unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
915 for (++i; i < j; ++i)
916 scanline[i] = (
unsigned char)(scanline[i] + maxWeight);
924static void nsvg__fillActiveEdges(
unsigned char* scanline,
int len, NSVGactiveEdge* e,
int maxWeight,
int* xmin,
int* xmax,
char fillRule)
929 if (fillRule == NSVG_FILLRULE_NONZERO) {
934 x0 = e->x; w += e->dir;
936 int x1 = e->x; w += e->dir;
939 nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
943 }
else if (fillRule == NSVG_FILLRULE_EVENODD) {
950 int x1 = e->x; w = 0;
951 nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
958static float nsvg__clampf(
float a,
float mn,
float mx) {
return a < mn ? mn : (a > mx ? mx : a); }
960static unsigned int nsvg__RGBA(
unsigned char r,
unsigned char g,
unsigned char b,
unsigned char a)
962 return ((
unsigned int)r) | ((
unsigned int)g << 8) | ((
unsigned int)b << 16) | ((
unsigned int)a << 24);
965static unsigned int nsvg__lerpRGBA(
unsigned int c0,
unsigned int c1,
float u)
967 int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
968 int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
969 int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
970 int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
971 int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
972 return nsvg__RGBA((
unsigned char)r, (
unsigned char)g, (
unsigned char)b, (
unsigned char)a);
975static unsigned int nsvg__applyOpacity(
unsigned int c,
float u)
977 int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
979 int g = (c>>8) & 0xff;
980 int b = (c>>16) & 0xff;
981 int a = (((c>>24) & 0xff)*iu) >> 8;
982 return nsvg__RGBA((
unsigned char)r, (
unsigned char)g, (
unsigned char)b, (
unsigned char)a);
985static inline int nsvg__div255(
int x)
987 return ((x+1) * 257) >> 16;
990static void nsvg__scanlineSolid(
unsigned char* dst,
int count,
unsigned char* cover,
int x,
int y,
991 float tx,
float ty,
float scale, NSVGcachedPaint* cache)
994 if (cache->type == NSVG_PAINT_COLOR) {
995 int i, cr, cg, cb, ca;
996 cr = cache->colors[0] & 0xff;
997 cg = (cache->colors[0] >> 8) & 0xff;
998 cb = (cache->colors[0] >> 16) & 0xff;
999 ca = (cache->colors[0] >> 24) & 0xff;
1001 for (i = 0; i < count; i++) {
1003 int a = nsvg__div255((
int)cover[0] * ca);
1006 r = nsvg__div255(cr * a);
1007 g = nsvg__div255(cg * a);
1008 b = nsvg__div255(cb * a);
1011 r += nsvg__div255(ia * (
int)dst[0]);
1012 g += nsvg__div255(ia * (
int)dst[1]);
1013 b += nsvg__div255(ia * (
int)dst[2]);
1014 a += nsvg__div255(ia * (
int)dst[3]);
1016 dst[0] = (
unsigned char)r;
1017 dst[1] = (
unsigned char)g;
1018 dst[2] = (
unsigned char)b;
1019 dst[3] = (
unsigned char)a;
1024 }
else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
1027 float fx, fy, dx, gy;
1028 float* t = cache->xform;
1029 int i, cr, cg, cb, ca;
1032 fx = ((float)x - tx) / scale;
1033 fy = ((float)y - ty) / scale;
1036 for (i = 0; i < count; i++) {
1038 gy = fx*t[1] + fy*t[3] + t[5];
1039 c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
1041 cg = (c >> 8) & 0xff;
1042 cb = (c >> 16) & 0xff;
1043 ca = (c >> 24) & 0xff;
1045 a = nsvg__div255((
int)cover[0] * ca);
1049 r = nsvg__div255(cr * a);
1050 g = nsvg__div255(cg * a);
1051 b = nsvg__div255(cb * a);
1054 r += nsvg__div255(ia * (
int)dst[0]);
1055 g += nsvg__div255(ia * (
int)dst[1]);
1056 b += nsvg__div255(ia * (
int)dst[2]);
1057 a += nsvg__div255(ia * (
int)dst[3]);
1059 dst[0] = (
unsigned char)r;
1060 dst[1] = (
unsigned char)g;
1061 dst[2] = (
unsigned char)b;
1062 dst[3] = (
unsigned char)a;
1068 }
else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
1072 float fx, fy, dx, gx, gy, gd;
1073 float* t = cache->xform;
1074 int i, cr, cg, cb, ca;
1077 fx = ((float)x - tx) / scale;
1078 fy = ((float)y - ty) / scale;
1081 for (i = 0; i < count; i++) {
1083 gx = fx*t[0] + fy*t[2] + t[4];
1084 gy = fx*t[1] + fy*t[3] + t[5];
1085 gd = sqrtf(gx*gx + gy*gy);
1086 c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
1088 cg = (c >> 8) & 0xff;
1089 cb = (c >> 16) & 0xff;
1090 ca = (c >> 24) & 0xff;
1092 a = nsvg__div255((
int)cover[0] * ca);
1096 r = nsvg__div255(cr * a);
1097 g = nsvg__div255(cg * a);
1098 b = nsvg__div255(cb * a);
1101 r += nsvg__div255(ia * (
int)dst[0]);
1102 g += nsvg__div255(ia * (
int)dst[1]);
1103 b += nsvg__div255(ia * (
int)dst[2]);
1104 a += nsvg__div255(ia * (
int)dst[3]);
1106 dst[0] = (
unsigned char)r;
1107 dst[1] = (
unsigned char)g;
1108 dst[2] = (
unsigned char)b;
1109 dst[3] = (
unsigned char)a;
1118static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r,
float tx,
float ty,
float scale, NSVGcachedPaint* cache,
char fillRule)
1120 NSVGactiveEdge *active = NULL;
1123 int maxWeight = (255 / NSVG__SUBSAMPLES);
1126 for (y = 0; y < r->height; y++) {
1127 memset(r->scanline, 0, r->width);
1130 for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
1132 float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
1133 NSVGactiveEdge **step = &active;
1138 NSVGactiveEdge *z = *step;
1139 if (z->ey <= scany) {
1142 nsvg__freeActive(r, z);
1145 step = &((*step)->next);
1153 while (*step && (*step)->next) {
1154 if ((*step)->x > (*step)->next->x) {
1155 NSVGactiveEdge* t = *step;
1156 NSVGactiveEdge* q = t->next;
1162 step = &(*step)->next;
1164 if (!changed)
break;
1168 while (e < r->nedges && r->edges[e].y0 <= scany) {
1169 if (r->edges[e].y1 > scany) {
1170 NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
1171 if (z == NULL)
break;
1173 if (active == NULL) {
1175 }
else if (z->x < active->x) {
1181 NSVGactiveEdge* p = active;
1182 while (p->next && p->next->x < z->x)
1194 nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
1197 if (xmin < 0) xmin = 0;
1198 if (xmax > r->width-1) xmax = r->width-1;
1200 nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
1206static void nsvg__unpremultiplyAlpha(
unsigned char* image,
int w,
int h,
int stride)
1211 for (y = 0; y < h; y++) {
1212 unsigned char *row = &image[y*stride];
1213 for (x = 0; x < w; x++) {
1214 int r = row[0], g = row[1], b = row[2], a = row[3];
1216 row[0] = (
unsigned char)(r*255/a);
1217 row[1] = (
unsigned char)(g*255/a);
1218 row[2] = (
unsigned char)(b*255/a);
1225 for (y = 0; y < h; y++) {
1226 unsigned char *row = &image[y*stride];
1227 for (x = 0; x < w; x++) {
1228 int r = 0, g = 0, b = 0, a = row[3], n = 0;
1230 if (x-1 > 0 && row[-1] != 0) {
1236 if (x+1 < w && row[7] != 0) {
1242 if (y-1 > 0 && row[-stride+3] != 0) {
1244 g += row[-stride+1];
1245 b += row[-stride+2];
1248 if (y+1 < h && row[stride+3] != 0) {
1255 row[0] = (
unsigned char)(r/n);
1256 row[1] = (
unsigned char)(g/n);
1257 row[2] = (
unsigned char)(b/n);
1266static void nsvg__initPaint(NSVGcachedPaint* cache,
NSVGpaint* paint,
float opacity)
1271 cache->type = paint->type;
1273 if (paint->type == NSVG_PAINT_COLOR) {
1274 cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
1278 grad = paint->gradient;
1280 cache->spread = grad->spread;
1281 memcpy(cache->xform, grad->xform,
sizeof(
float)*6);
1283 if (grad->nstops == 0) {
1284 for (i = 0; i < 256; i++)
1285 cache->colors[i] = 0;
1286 }
else if (grad->nstops == 1) {
1287 unsigned int color = nsvg__applyOpacity(grad->stops[0].color, opacity);
1288 for (i = 0; i < 256; i++)
1289 cache->colors[i] = color;
1291 unsigned int ca, cb = 0;
1292 float ua, ub, du, u;
1295 ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
1296 ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
1297 ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
1298 ia = (int)(ua * 255.0f);
1299 ib = (int)(ub * 255.0f);
1300 for (i = 0; i < ia; i++) {
1301 cache->colors[i] = ca;
1304 for (i = 0; i < grad->nstops-1; i++) {
1305 ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
1306 cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
1307 ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
1308 ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
1309 ia = (int)(ua * 255.0f);
1310 ib = (int)(ub * 255.0f);
1312 if (count <= 0)
continue;
1314 du = 1.0f / (float)count;
1315 for (j = 0; j < count; j++) {
1316 cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
1321 for (i = ib; i < 256; i++)
1322 cache->colors[i] = cb;
1369void nsvgRasterize(NSVGrasterizer* r,
1370 NSVGimage* image,
float tx,
float ty,
float scale,
1371 unsigned char* dst,
int w,
int h,
int stride)
1375 NSVGcachedPaint cache;
1383 if (w > r->cscanline) {
1385 r->scanline = (
unsigned char*)realloc(r->scanline, w);
1386 if (r->scanline == NULL)
return;
1389 for (i = 0; i < h; i++)
1390 memset(&dst[i*stride], 0, w*4);
1392 for (shape = image->shapes; shape != NULL; shape = shape->next) {
1393 if (!(shape->flags & NSVG_FLAGS_VISIBLE))
1396 if (shape->fill.type != NSVG_PAINT_NONE) {
1401 nsvg__flattenShape(r, shape, scale);
1404 for (i = 0; i < r->nedges; i++) {
1407 e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
1409 e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
1414 qsort(r->edges, r->nedges,
sizeof(NSVGedge), nsvg__cmpEdge);
1417 nsvg__initPaint(&cache, &shape->fill, shape->opacity);
1419 nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
1421 if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
1426 nsvg__flattenShapeStroke(r, shape, scale);
1431 for (i = 0; i < r->nedges; i++) {
1434 e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
1436 e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
1441 qsort(r->edges, r->nedges,
sizeof(NSVGedge), nsvg__cmpEdge);
1444 nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
1446 nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
1450 nsvg__unpremultiplyAlpha(dst, w, h, stride);
Definition: nanosvg.h:114
Definition: nanosvg.h:163
Definition: nanosvg.h:122
Definition: nanosvg.h:131
Definition: nanosvg.h:140